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Maserati Quattroporte

Maserati Quattroporte – luksusowy samochód osobowy produkowany przez włoską markę Maserati w latach 1963 – 1969, 1976 – 1990, 1994 – 2001 oraz od 2004 roku. Od 2012 roku produkowana jest szósta generacja pojazdu.

Maserati Quattroporte I (oznaczenie kodowe Tipo AM 07) produkowany był w latach 1963 – 1969.

Pojazd został zaprojektowany przez Pietro Frua, który wzorował się na modelu 5000 GT, który stworzył 2 lata wcześniej.

Do napędu posłużył silnik V8 o pojemności 4.1 litra i mocy 256 KM połączony z 5-biegową skrzynią manualną lub 3-biegowym automatem. Do roku 1966 (gdy wprowadzono poprawki) wyprodukowano 230 egzemplarzy.

W 1966 roku wprowadzono zmodernizowaną wersję 2a Serie. Od 1968 roku oferowano silnik V8 4.7 l (moc 290 KM). Produkcję zakończono w 1969 roku liczbą 772 egzemplarzy (seria 1 i 2).


Maserati Quattroporte II (oznaczenie kodowe Tipo AM 123) zostało po raz pierwszy zaprezentowane podczas targów motoryzacyjnych w Turynie w 1974 roku, kiedy to marka Maserati była własnością francuskiego koncernu Citroën.

Nadwozie zaprojektował Marcello Gandini ze studia Bertone. Samochód zbudowany został na podwoziu Citroëna SM leak free water bottle, wykorzystywał jego silnik, hydropneumatyczne zawieszenie oraz napęd na przednie koła. Niewielki trzylitrowy silnik miał być odpowiedzią na kryzys paliwowy. Niestety napęd nie sprawdził się w ważącym 1,6 tony i mierzącym 5,2 m samochodzie. Podczas Geneva Motor Show w 1975 roku zaprezentowano wersję z silnikiem 3.2 l o mocy około 200 KM.

Gdy w 1974 Citroën zbankrutował, jedynie 6 przedprodukcyjnych egzemplarzy zostało zbudowanych natural steak tenderizer, a kolejne 7 złożono później z części.


Maserati Quattroporte III (oznaczenie kodowe Tipo AM 330) produkowane było w latach 1979 – 1990.

Auto po raz pierwszy zaprezentowano w 1976 roku poprzez dwa studyjne modele zaprojektowane przez Giorgetto Giugiaro – Medici I oraz Medici II zbudowane na platformie Maserati.

W latach 1986 – 1990 wyprodukowano również 55 sztuk luksusowej odmiany Royale z silnikiem wzmocnionym do 300 KM, którego pierwszy egzemplarz trafił do włoskiego prezydenta Sandro Pertiniego.


Maserati Quattroporte IV produkowane było w latach 1994 – 2001.

Nadwozie zaprojektował Marcello Gandini uzyskując niski współczynnik oporu powietrza Cx=0,31. Był to pierwszy model Maserati, w którym zamontowano system ABS oraz poduszki powietrzne.

W porównaniu do wcześniejszych wersji samochód znacznie zmalał. Dotyczyło to również silników. Początkowo montowano 2.0 l biturbo o mocy 280 KM (do 1997). Od 1995 roku dostępne były również jednostki 2.8 l 285 KM z 5-biegową skrzynią manualną lub 4-biegowym automatem. Z końcem 1995 roku pojawił się silnik 3.2 l 336 KM z modelu Shamal

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W 1998 roku zaprezentowano model Quattraporte Evoluzione w wersjach 2800 i 3200 (255–270 km/h). Produkcję modelu zakończono w 2001 roku liczbą ponad 2800 wyprodukowanych sztuk.


Maserati Quattroporte V produkowany był w latach 2004 – 2012. Pojazd po raz pierwszy zaprezentowano podczas targów motoryzacyjnych we Frankfurcie 9 września 2003 roku.

Pojazd został zaprojektowany przez włoskie studio Pininfarina. Auto wyposażone zostało w silnik 4.2 l o mocy 400 KM. Duża masa sprawia, iż przyspieszenie 0–100 km/h zajmuje 5,2 s. Dzięki równemu rozkładowi mas pomiędzy przednią i tylną osią auto dobrze się prowadzi. Taki rozkład uzyskano, cofając silnik za przednią oś, a skrzynię biegów przesuwając do tyłu. Ten rozkład mas na osie, znany z wielu sportowych samochodów, został po raz pierwszy zastosowany w luksusowym sedanie.

W 2008 roku (rocznik 2009) model przeszedł face lifting. Silnik V8 o pojemności 4,2 l i mocy 400 KM zastąpiła jednostka V8 o większej pojemności 4.7 l i mocy podwyższonej do 430 KM. Najbardziej widoczne zmiany zewnętrzne to przednie i tylne reflektory wykonane w technologii LED. Został również zmieniony przedni grill.

Maserati Quattroporte Bellagio z nadwoziem typu kombi powstało w liczbie 4 egzemplarzy.


Maserati Quattroporte VI produkowany jest od listopada 2012 roku. Auto zostało oficjalnie zaprezentowane podczas Międzynarodowych Północnoamerykańskich Targów Motoryzacyjnych w Detroit w styczniu 2013 roku.

Do napędu wykorzystano silniki V6 i V8 opracowane przez Ferrari, jako pierwsza dostępna była jednostka V8 3.8 (3798 cm³) o mocy maksymalnej 530 KM. W pojeździe zastosowana została 8-biegowa automatyczna skrzynia biegów ZF.


Hans Eisele (Diplomat)

Hans Eisele (* 3. März 1876 in Metlangen, heute Stadtteil von Schwäbisch Gmünd; † 19. März 1957 in Saulgau) war ein deutscher Journalist, Diplomat und Schriftsteller.

Hans war das erste Kind von Xaver Franz Eisele, Zimmermeister und Landwirt und Mathilde Eisele, geb. Blessing. Die Familie wohnte in Metlangen bei Schwäbisch Gmünd am Fuß des Rechbergs. Bis 1890 besuchte Eisele die Volksschule (Grundschule) in Straßdorf. Der 14-Jährige wurde dann Schüler in der Schweiz im Benediktiner-Kloster Engelberg water bottle carrier, später in der Stiftsschule im Kloster Einsiedeln. Schon in Engelberg wurde er wegen seiner Aufsätze der „Blättlischreiber“ genannt.

Im Herbst 1897 begann Eisele sein Studium der Staatswissenschaften an der Ludwig-Maximilians-Universität in München. Er promovierte im Wintersemester 1900/01. Im Juni 1901 erhielt Eisele eine Stelle als Chefredakteur bei der Offenburger Zeitung und heiratete die Fabrikantentochter Maria Theresia Lichtel aus München.

Die Stationen seiner ersten Berufsjahre sind Offenburg, Regensburg, Ellwangen, Saarbrücken und Koblenz. Im Mai 1906 wurde Eisele als Repräsentant und Chefredakteur der Kölnischen Volkszeitung nach Köln gerufen, im Oktober 1906 ging er in gleicher Stellung nach Berlin. Dies war eine eminent politische Stellung, ein „Gesandtenposten“ wie er selbst sagte, mit politischer Spürnase in allen Reichsämtern und preußischen Ministerien, in den Parlamenten und besonders in den Zentrumsfraktionen des Reichstags und preußischen Landtages. Wo immer im Ausland ein internationaler Kongress tagte oder ein großes politisches Geschehen lockte, war er nun Teilnehmer und Berichterstatter. Er sagte selbst, dass es nach 1906 keinen Katholikentag, keinen Parteitag vom Bund der Landwirte bis zu den Sozialdemokraten gab, auf dem er nicht unter der Presse saß und Berichte verfasste. Er war wohl der einzige katholische Journalist, der den preußischen Kronenorden erhielt.

Nach einer kurzen Zeit als Chefredakteur der Allgemeinen Rundschau in München wurde Eisele im Februar 1921 vom Staatsministerium des Äußeren beauftragt, in München die bayerische amtliche Pressestelle aufzubauen und zu leiten. Eisele leitete die Pressestelle des Bayerischen Staatsministeriums unter fünf verschieden Ministerpräsidenten und nahm – bis zu seiner Amtsenthebung durch die Nationalsozialisten im April 1934 – hervorragenden Anteil am politischen, kulturellen und religiösen Leben Deutschlands. Er bekam den Titel Oberregierungsrat verliehen und kam durch seine Stellung mit den führenden politischen und kirchlichen Persönlichkeiten in Kontakt. Das Büro des Nuntius Pacelli (ab 1939 Papst Pius XII.) lag in unmittelbarer Nähe der Pressestelle (Promenadeplatz 22). Mehrfach beriet er den Nuntius in der Formulierung seiner Schreiben und Predigten. Aus Anlass von Eiseles 25-jährigem Jubiläum als Journalist und in Anerkennung seiner bei Abschluss des bayerischen Konkordats geleisteten Dienste als Publizist, wurde ihm vom Papst das Ritterkreuz des Gregoriusordens verliehen, eine der höchsten Auszeichnungen, die der Papst an Laien verleiht.

Als die Nationalsozialisten zu Beginn des Jahres 1933 an die Macht kamen, wurde die berufliche Situation immer schwieriger. Am 1. Juli 1933 demolierte die SA sein Haus. Er wurde immer wieder bedroht. In der Nacht vom 23. auf 24. April überfiel die SA nochmals sein Haus. „Als zweihundert SA-Helden mein Haus verwüstet hatten, bezahlte der bayerische Staat den materiellen Schaden, auch als sie den Angriff wiederholten. Aber ich konnte diese Nervenmühle nicht mehr länger ertragen. Ich war Tag und Nacht nicht mehr des Lebens sicher. Meine Kinder verloren ihre Stellungen oder wurden strafversetzt. ‚Für ihn und seine Familie, für sein Haus gebe ich Dr. Eisele keinerlei Schutz‘, hatte Innenminister Wagner erklärt. Ministerpräsident Siebert riet mir darum, so schnell wie möglich Bayern zu verlassen und irgendwo unterzutauchen.“

Eisele zog sich nach Saulgau zurück. In den Jahren 1939 bis 1945 wurde er als Luftschutzleiter dienstverpflichtet, von 1943 bis 1945 war er zusätzlich für die Bearbeitung des Räumungsfamilienunterhaltes als Kriegsaushilfsangestellter tätig.

Im September 1945 wurde Hans Eisele von der französischen Militärregierung zum Landrat des Kreises Saulgau ernannt. In seinen Tätigkeitsberichten schildert Eisele eindringlich die Situation der Nachkriegsmonate. Plünderungen und Diebstähle waren an der Tagesordnung, Unterernährung, Tuberkulose und fehlende Unterkünfte waren wesentliche Probleme. Er schilderte die Entbehrungen und Einschränkungen und appellierte an die moralische Verantwortung. Gemeinnutz gehe über Eigennutz, davon war er überzeugt. Im April 1947 – inzwischen 71 Jahre alt – übergab er sein Amt seinem Nachfolger.

Nun fand er die Zeit Waterproof Phone Bag, sich ganz seinem freien Schreiben zuzuwenden. Zehn Jahre später, am 19. März 1957, starb Hans Eisele.

Er veröffentlichte über 30 Erzählungen, Romane und Kurzgeschichten in Zeitungen und Zeitschriften. Viele seiner Erzählungen wurden im „Katholischen Sonntagsblatt“, dem Bistumsblatt der Diözese Rottenburg abgedruckt best gloves for goalkeepers. Als Bücher erschienen der politische Bericht „Bilder aus dem kommunistischen Ungarn“ (1920) und zwei Romane zu Beginn der 50er Jahre: „Stärker als Schuld ist Liebe“ (1951) und „Wenn Heilige wandern müssen“ (1954). In seinem Nachlass im Schriftgut-Archiv Ostwürttemberg befinden sich weitere etwa 20 unveröffentlichte Erzählungen und Romane. Zahlreiche Erzählungen veröffentlichte er unter seinem Pseudonym Johannes Stuifenberger. Eiseles Werke sind heute vergriffen.

Paolo Gerometta

90th Commander of the “Savoia Cavalleria” Regiment
Chief of the Defence General Staff Recruitment, Status and Promotion Office
72nd Commander of the “Pozzuolo del Friuli” Cavalry Brigade

Major General Paolo Gerometta was born in Venice on September 7, 1955 and his origins are from Anduins, a small village in the Val D’Arzino (Pordenone – Italy). Major General Paolo Gerometta is married to Mrs. Roberta Zamborlini, with two sons (Giovanni and Lorenzo).

He is member of FIDAL as Master 55 runner, besides he is an amateur mountain biker.

In October 22, 1974 he attended the 156th Military Academy course and in 1976 became Cavalry Officer. After completing the application school and obtaining the rank of Lieutenant, in 1978 he was assigned to the “Lancieri di Novara” 5th Tank Squadron Group at Codroipo (UD), where he covered Staff positions and also commanded several Leopard tank units at platoon and squadron levels. In 1988-1989, he attended the 113th Staff Course and was then assigned to the Army General Staff Recruitment meat mallet substitute, Status and Promotion Office. In 1991-1992, he attended the 113th advanced Staff Course. From September 1993 to September 1994, he commanded the 1st Squadron Group of the 4th “Genova Cavalleria” Regiment. Moreover, he was at the head of a Squadron Group belonging to the “Pozzuolo del Friuli Brigade” within Operation “Vespri Siciliani” .

At the end of this mission, he was reassigned to the Army General Staff Recruitment, Status and Promotion Office, where he was in charge of:
– the section liaising with the organizations representing military personnel;
– the section dealing with Recruitment pack running, Status and Promotion issues of NCOs cheap socks for men, Volunteers, as well as with female recruitment and the so-called “Army professionalization”.

On July 1, 1998, he was promoted to the rank of Colonel and on September 11, 1999, became the 90th Commander of the “Savoia Cavalleria” Regiment. In such a position, he commanded Task Force “Sauro” (“Savoia Cavalleria” Regiment plus 3rd Tank battalion), within Operation “Joint Guardian” in Kosovo from October 26 waterproof phone bag, 1999 to March 8, 2000. From September 2000 to September 2004 he was Chief of the Defence General Staff Recruitment, Status and Promotion Office, dealing with legislative matters concerning the professionalization of the military instrument. Moreover, from December 2001 to September 2004 he was a member of the Consultative Committee to the Chief of the Defence General Staff and to the Commanding General of the Guardia di Finanza (Finance Police), as regards female military service.

On January 1, 2004, he was promoted Brigadier General and on January 14, 2006, he became the 72nd Commander of the “Pozzuolo del Friuli” Cavalry Brigade and from November 8, 2006 to April 22, 2007, he served as Commander of the Italian Contingent in Lebanon and of UNIFIL Sector West. On October 19, 2007, he stepped down as Commander of the Cavalry Brigade and on October 22, 2007, took up the position of Chief of the Personnel Legal and Financial Affairs Department at the Army General Staff . On July 1, 2009, he was promoted Major General, still covering the position of Chief of the above-mentioned Department.

From July 13, 2012, after being elected to the Military Representation Central Council (COCER), was appointed President of the Army branch.

– degree in Strategic Sciences from the University of Turin, where he also obtained a 2nd level master’s degree

– degree in Political Sciences (historical/political matters) from the University of Trieste.

From January to December 2005, he also attended the Royal College of Defence Studies in London.

Bronze Medal for Army valour;

Silver Cross for Army Merit;

Commander of the Order of Merit of the Italian Republic;

Knight of the National Order of the Cedar (Lebanon);

Spanish Army Cruz del Merito Militar con Distantivo Blanco;

Knight of the Equestrian Order of the Holy Sepulchre of Jerusalem;

Commander for merit with Silver Plaque of the Holy Military Constantinian Order of St.George;

Mauritian Medal for Merit, 50 years of Military Service;

Silver Medal for Length of Command;

United Nations medal for service in Lebanon;

NATO medal for service in Kosovo.

Arthur Rimbaud

Jean Nicolas Arthur Rimbaud (født 20. oktober 1854, død 10. november 1891) var en fransk poet.

Rimbaud anses å være en nyskapende og original dikter, og regnes som en av de mest innflytelsesrike dekadentene og symbolistene. Han skrev tidlig i tenårene revolusjonerende og for den tiden moralsk utmanende poesi, og har blitt et ideal for mange unge rebelske poeter toe socks wholesale. Han sluttet i prinsippet å skrive poesi innen han fylte enogtyve, og reiste på tre kontinenter hvor forsøkte seg etter det blant annet som lykkejeger, handelsmann og slavehandler. Han døde rett etter sin 37. fødselsdag av kreft. Hans «geni, dets blomstring, eksplosjon og brå slokking, forbauser fortsatt.»

Rimbaud var en usedvanlig dyktig elev på skolen, og han fikk beste karakter og en rekke priser. Hans sterke bånd til katolisismen, blandet med hans fascinasjon, hjulpet fram av flere personlige lærere, for gresk og latin, ble vesentlig for Rimbauds diktning. Allerede som 15-åring modnet han som dikter

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Imidlertid viklet Rimbaud seg inn i provokativ oppførsel glass water serving bottle, inkludert økt alkoholbruk. Han så selv på denne misbruken som vesentlig for sin dikteroppvåkning. Etter at han på oppfordring fra en venn tok kontakt med Paul Verlaine, ble utskeielsene verre. Verlaine, som var gift på det daværende tidspunktet, fulgte i Rimbauds utskeielser, som resulterte i at Verlaine ofte var overstadig full og voldelig mot sin kone. Verlaine og Rimbaud utviklet et stormfullt homoseksuelt forhold, der Verlaine ble slitt mellom sin kone og sin nye elsker. Forholdet, som tok dem til Belgia og London, endte etter at Verlaine skjøt Rimbaud to ganger i 1873. Skadene var overfladiske, og Rimbaud vegret seg fra å rapportere det, men det tæret nødvendigvis i for stor grad på forholdet, og de brøt kontakt. Forholdet mellom Rimbaud og Verlaine skildres i filmen Total Eclipse fra 1995.

Resultatet av det utsvevende livet ble at Rimbaud dro tilbake til Charleville, der han skrev En årstid i helvete, en diktsamling som i stor grad tok for seg forholdet til Verlaine, igjen sterkt knyttet til katolisismen og til klassisk litteratur. Året etter dro Rimbaud tilbake til London, der han skrev versene som ble samlet i diktsamlingen Illuminasjoner. Begge diktsamlingene anses som svært vesentlige verk i symbolismen, og for den saks skyld i litteraturhistorien.

Verlaine skrev forordet til Rimbauds posthume Poésies complètes (1895). Se også Œuvres (1898) og Lettres (1899).

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Galbulimima

Galbulimima baccata

Galbulimima ist die einzige Gattung der Familie Himantandraceae innerhalb der Pflanzenordnung der Magnolienartigen (Magnoliales).

Die Galbulimima-Arten wachsen als Bäume. Die wechselständig an den Zweigen angeordneten Laubblätter sind in Blattstiel und Blattspreite gegliedert waterproof phone bag. Die Blattspreiten sind einfach. Die aromatischen Laubblätter sind jung mit schildförmigen Schuppen bedeckt und besitzen durchscheinende Ölkörper.

Die Blüten sind zwittrig und stehen einzeln in den Blattachseln. Als Knospen sind sie von zwei ledrigen Kelchblättern, die auch als Hochblätter gedeutet werden können, eingehüllt underwater smartphone case. Die zahlreichen Staubblätter sind flach und Kronblatt-artig weiß oder rot mit marginal stehenden Pollensäcken underwear wholesale. Dabei sind nur die inneren Staubblätter fruchtbar. Das Gynoeceum besteht aus sieben bis 15 mehr oder wenigen freien Fruchtblättern, die später verwachsen. Pro Fruchtblatt gibt es (ein) zwei Samenanlagen. Die gallenartigen, fleischige Früchte enthalten Steinkerne.

Als Pflanzeninhaltsstoffe besitzen nur Alkaloide vom Polyketid-Typ. Die Xylem-Gefäße besitzen einfache und treppenförmige Durchbrechungen.

Die Gattung Galbulimima kommt in den Regenwäldern von Südostasien bis nordöstliche Australien vor. Ihr südlichstes Verbreitungsgebiet ist der Norden von New South Wales.

Die Gattung Galbulimima wurde durch Frederick Manson Bailey aufgestellt. Die Familie Himantrandacea wurde durch Diels aufgestellt.

Die Familie Himantrandaceae ist innerhalb der Magnoliales die Schwestergruppe der Familie Degeneriaceae.

Die einzige Gattung Galbulimima F.M.Bailey enthält ein bis zwei Arten:

Die beiden Arten wurden früher als Gattung Himantandra F.Muell. geführt, als die Familie von Ludwig Diels aufgestellt wurde.

Feet of Clay (novel)

Cop novels, slavery, robots and artificial intelligence

Feet of Clay is the nineteenth Discworld novel by Terry Pratchett, published in 1996. The story follows the members of the City Watch, as they attempt to solve murders apparently committed by a golem, as well as the unusual poisoning of the Patrician, Lord Vetinari.

The title is a figure of speech from Hebrew scripture (see feet of clay) and the script used in the book to represent Morporkian being written by a golem resembles the Hebrew alphabet, a reference to golems’ origins in Jewish folklore.

Twelve of the city golems, clay creatures forced to obey the written instructions placed inside their heads, decide to create a « king » golem. They fashion a golem from their own clay and place in his head instructions that would fulfill their hopes: « Bring peace to the world », « Treat everyone fairly » and so on. They enroll the help of a priest and dwarf bread baker to write the sacred instructions and bake the clay, respectively; Meshugah, the « king » golem, is initially sent to work in a candle factory, and later murders the priest and baker who took part in his creation.

Around the same time, a cabal of Ankh-Morpork’s guild leaders seeks to gradually depose the Patrician Waterproof Phone Bag, replace him with Nobby Nobbs as the new king and rule the city through him.

To implement this, the cabal orders the golems’ newly made king, Meshugah, to make poisoned candles and have them delivered to the palace. Vetinari is successfully poisoned, making him severely ill. Meshugah, however, is « overloaded » by all the different instructions his creators gave him, and goes « mad »: he starts overworking and, when he finishes raw materials, he rampages through the city.

At this point the City Watch steps in trying to solve the murders and the poisoning of Lord Vetinari. With the assistance of their new forensics expert dwarf Cheery Littlebottom, Commander Vimes and Captain Carrot slowly unravel the mystery.

Carrot and Dorfl, one of the golems, fight and defeat the golem king at the candlestick factory professional soccer gloves. Afterwards, Vimes confronts the city’s chief heraldry expert, a vampire, who instigated the whole affair. Dorfl arrests him despite tenuous evidence and Vimes burns down all the heraldic record as retribution against the « elite » and « noble » plotters, who had happily and self-righteously sacrificed the lives of several « commoners » in the pursuit of their scheme.

In the end, Vetinari has recovered completely, Dorfl is sworn in as a Watchman, Vimes gets a pay rise, and the Watch House gets a new dartboard fluff ball remover. Vetinari reveals to his assistant, Drumknott, that he had known of the plot for some time already. Vimes’ rash actions in the pursuit of truth had considerably scared the city elite, which is precisely why Vetinari had let him continue: so that the plotters would know just how much worse off they’d be if Vetinari died.

Shin Megami Tensei: Imagine

Shin Megami Tensei: Imagine (Japanese: 真・女神転生IMAGINE?), formerly known as Megami Tensei Online: Imagine, was a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows personal computers. Forming part of the Megami Tensei series, it was developed by CAVE under license from Atlus. Originally released in Japan in 2007, it was later released in North America in 2008, then in Europe in 2009. Imagine is set between Shin Megami Tensei and its direct sequel, in the aftermath of a war which devastated humanity and prompted the arrival of hostile demons split into two opposing factions: Law and Chaos. The player character, a Demon Buster, is tasked with interacting with and fighting the demons that infest post-Cataclysm Tokyo. The gameplay uses real-time combat in open environments similar to other MMORPGs, while carrying over the Megami Tensei series’ recurring demon recruitment and fusion mechanics.

Imagine originated as an attempt at developing an online version of Shin Megami Tensei: Nine for PCs after the original version’s online version was cancelled. The game’s development lasted for over four years. For the first three and a half years, it was produced by Atlus as an online role-playing game. Development was then transferred to CAVE and continued for a further twenty months: during this period, it became and was marketed as an MMORPG. Upon release, it was critically acclaimed and attracted a large player following in Japan. The Western version was handled by multiple companies until its closure in January 2014. The Japanese version closed down in May 2016, nine years after beginning service.

Shin Megami Tensei: Imagine is a free-to-play massively multiplayer online role-playing game (MMORPG) set in post-apocalyptic Tokyo. Players take control of a « Demon Buster », an avatar whose gender and appearance are selected by the player. Using the tower city Shinjuku Babel as a base, players explore various locations including the surface and underground areas. In Shinjuku Babel, players accept quests from non-player characters (NPCs); switch out their equipment and weapons, and buy new items from shops run by NPCs football jerseys stores. While most of the items can be bought using in-game currency, higher-status items can be bought for real money. Players can explore on their own, or team up in groups to take on more difficult parts of the game. The game is delivered in « chapters » that advance the story, along with various optional sidequests that grant experience points and in-game currency upon completion. Combat in Imagine plays out in real-time in the game’s environments, with attack options varying from short-range melee to long-range physical and magical attacks. As with other MMORPGs such as World of Warcraft various abilities are mapped to face buttons and each ability has a cooldown timer. Real-time commands given by the player enables their avatar to block, dodge and counterattack. Different enemies are resistant or weak to different weapons and abilities.

As with previous Megami Tensei games, demons are central to combat. Demons are acquired by the player through real-time negotiation: upon contacting a demon, they must successfully negotiate a conversation with them which can entail either friendly persuasion or intimidation of a demon. Once a demon is allied with the player, they aid them in combat: only one demon can be summoned at any one time, and when summoned that demon follows the player round as they navigate environments. Each time a demon is summoned, it costs a certain amount of Magnatite, an in-game currency. Several demons can be held by them on the go, while further demons can be stored in Shinjuku Babel. Demons and the player gain experience levels separately: when the avatar has gained a level, they can assign stat points to various attributes. These in turn effect their abilities in battle and further skill development. Two different demons can be fused into a new demon in a location known as the Cathedral of Shadows: upon fusing, the new demon can inherit different skills from its demon parents. The skills a demon possesses can be altered or enhanced depending on their use in battles.

Imagine is set in post-apocalyptic Tokyo. In the events leading up to Imagine, which were depicted in Shin Megami Tensei, humanity began experimenting with new technologies during the 1990s: among the discoveries made was the fact that all life and reality was made up of data. When demons began appearing across the world, chaos ensued with the rising of opposing factions supported by human sympathizers: servants of God who sought to bring order, and servants of Lucifer who spread chaos. The conflict culminated into the international launching of ICBMs, which devastated the world and left humanity at the mercy of demons. During the events of Shin Megami Tensei, a group of young people defied both God and Lucifer in creating a world where humans could flourish again.

Taking place in a time period referred to as « 202X », Imagine takes place in the gap between Shin Megami Tensei and its direct sequel, following on from the first game’s neutral ending: despite these connections, Imagine is a self-contained narrative with its own characters. Humanity lives in a new metropolis called Shinjuku Babel, founded by the Seven Philosophers as a new home for Tokyo’s survivors. At the opening of Imagine, three mysterious towers appear that warp the land around them and trigger a resurgence of demons which start attacking the human population. The player character, a young Demon Buster, investigates a series of attacks on underground shelter. They are soon drawn into a conflict between the Order of Messiah (followers of God), and the Ring of Gaea (followers of Lucifer), and must explore and discover the true origins of the towers. The story is influenced by player decisions, which can shift between Law, Chaos and Neutral routes.

Shin Megami Tensei: Imagine originated in 2003 as a port for Microsoft Windows personal computers (PCs) of the online version of Shin Megami Tensei: Nine. Originally developed for Xbox, Nine was initially planned as an online multiplayer game. During its development, the online elements were removed and began development as a separate release due to rising costs, with an offline single-playing version released in 2002. Eventually, due to development problems and the profitability of online games, the online Xbox version was cancelled in 2003. However, developer Atlus confirmed that they were creating an online version of Nine for PCs due to the more lucrative market. During its early development, the PC version of Nine was renamed Shin Megami Tensei: Imagine, continuing development as a different entity for approximately three and a half years. The original music for the title was composed by series newcomer Kenichi Yoshikawa: tracks for earlier games by Shoji Meguro and Tsukasa Masuko were used in an arranged form. After 2012, music composition was taken over by Daisuke Matsumoto.

When first revealed, the game was being primarily developed by Atlus, with the online infrastructure being developed by Japanese company ISAO. It was classified as an « online role-playing game » which got round the server-based problems of MMORPGs by using a single server for all players. By 2005, Atlus had licensed its development to CAVE; for the game’s development, a new subsidiary called CAVE Online was created, made up of former Atlus staff members. This subsidiary merged back into CAVE by September 2006 during the final year of work on the game. The total length of time in which CAVE worked on the title has been estimated as about 20 months. The game used a version of the Virtual Community Engine (VCE), a middleware engine that enabled the centralization of servers and networking, aiming for a smooth and fast running experience for gamers. An important part of the development process for its designers was accurately translating the demon designs of Kazuma Kaneko into 3D.

According to director Hajime Tanigawa, its gameplay was based around prevalent Korean online role-playing games for PCs. Tanigawa joined when the title shifted to being an MMORPG, and he estimated development time in this form at ten months. At the beginning of development, the team decided to release a working form of the game within a year. This was managed by narrowing the amount of time spent on the early concept work, instead taking inspiration directly from other titles, including titles within the Megami Tensei series: Tanigawa said that without this, development might have lasted up to three years. When the closed beta began, many of the game’s final functions had yet to be implemented. A free-to-play model was adopted as the team wanted to bring in the maximum number of players into the game. While making the game completely free and using in-game advertising as a means of earning money was an option, this had yet to become commercially viable in Japan at the time. In early 2007, CAVE partnered with Gung Ho Online Entertainment, a Japanese company experienced with online games who could co-manage the game with CAVE. According to Tanigawa, the partnership with Gung Ho Online opened up the possibility of expansion into Asian and Western markets.

Imagine was first announced in July 2004 under the title Shin Megami Tensei Online: Imagine, with its first public appearance coming at the 2003 Tokyo Character Show. After a limited beta test at a commercial event, news on the game ended until July 2005, when it was re-revealed as an MMORPG at that year’s Tokyo Game Show. After another prolonged silence, a closed beta test was announced in June 2006 for the end of that year, along with the game’s rebranding as Megami Tensei Online: Imagine. The closed beta lasted across November and December 2006. In February 2007 Paul Frank Suits, the game entered open beta. A physical Premium Package, featuring special items and in-game bonus codes, released on March 30. Official service started on April 4 of that year. In December 2007, a second physical release dubbed the « Memorial Package » was released. Multiple features, such as demon mounts for players and zones like an arena and casino, were being developed for later updates when the game released. The time between updates was estimated at between two and three months. The game remained under the Megami Tensei Online: Imagine title until its first anniversary: the game underwent a revision, changing its name to Shin Megami Tensei: Imagine and giving it a new logo. Both the new title and logo would remain throughout its life. Over its nine-year lifetime, the game received frequent large and small-scale updates, and underwent staff changes: many of these changes went to adding new demons and expanding demon fusion options, along with creating new zones and storylines.

After initial rumors, a release in North America and Europe was confirmed in September 2008 by Aeria Games, its Western publishers. According to Aeria Games localization expert Michael Stevens, Aeria Games decided to pick up the Western publishing rights for Imagine after being favorably impressed by the gameplay, along with requests from series fans for a Western release of the game. For the game’s localization, CAVE hired professional translators to convert the game’s Japanese text into English, then both Aeria Games and Atlus USA checked the results over for mistakes and made revisions where necessary. Closed beta tests for North America and Europe began in November 2008. The game went into open beta on December 31, 2008 in North America. In Europe, the open beta began on January 5, 2009. Through a partnership with CodeWeavers, the game was made compatible for then-current Macintosh systems in March 2009.

Aeria Games managed the game until March to April 2012, when a division of Atlus USA called Atlus Online assumed control of the game’s Western servers. Atlus USA referred to this move as a « homecoming » for the game due to the brand’s deep association with Atlus. Roughly a year later, in May 2013, management of the game transferred to Marvelous USA when they acquired Atlus Online from its parent company. Due to the closure of Marvelous USA’s PC department, official Western service of Imagine ended on January 29, 2014, along with multiple other online PC titles supported by the company. The Japanese release continued operation for a further two years. Ultimately, citing the continued difficulties in giving players a quality experience, it was announced that the game would close down on May 24, 2016, nine years after it began service.

When the Japanese closed beta was open for application, over 80,000 applied. After its open began, the game had 100,000 players within just under a month. Two years later, the game had a strong community, and was ranked among Japan’s leading online games.

Masashi Ōji, writing for 4Gamer.net after the official release of Imagine, praised multiple aspects of the game, including its story, combat, demon mechanics, flexible character growth system and general sense of belonging within the Megami Tensei series. One recurring point raised by Ōji was that many features promised had yet to be added at that time, which faulted the experience slightly. Rob Fahey of Eurogamer greatly enjoyed the experience, echoing many of the praises given by other journalists, while finding the graphics a little dated, and said that some technical improvements would be positively met. Nick Tylwalk of Gamezebo praised the combat for being much more engaging than other free-to-play games of its type compression socks for football, enjoyed the character customization, and variety of demons waterproof phone bag, and « excellent » story. His main complaints were a steep learning curve, points where the narrative got lost, and dated-looking graphics and interface. He finished his review by giving the game a score of 3.5 out of 5 stars.

As part of a news article concerning the game, Earnest Cavalli of Wired commented that the game boasted interesting content despite his experiences being from the closed beta version: his opinion was that Megami Tensei fans would enjoy the game, while those more used to World of Warcraft might see it as « a hyper-Japanese Phantasy Star Online clone ». GamesRadar’s Tyler Nagata listed the game as among the free MMORPGs for PC that were graphically superior to the subscription-based World of Warcraft. Nagata also recommended the game for its friendly community when compared to World of Warcraft: he said that « the usual MMO elitism amongst players doesn’t seem as common in MegaTen. From our experience, it was always easy to find friendly (and helpful) players for groups at hubs ». In an article concerning some fresh time with the game after a long absence, Baeu Hindman of Engadget (formally Joystiq) said that he greatly enjoyed his time with Imagine, having become more familiar with the combat but still found some aspects of the game fairly obscure, and greatly appreciating the demon design and the systems that went into them. He recommended that players « take their time » with the game.

Abro (TV serial)

Abro is a popular Pakistani television drama serial that originally aired on Hum TV on 20 December 2015. It is directed by Ilyas Kashmiri, based on a script by Qaisra Hayat and screenplay by Umera Ahmad. It stars Farah Shah, Asma Abbas, Noor Hassan Rizvi, Ahmad Zeb, and Eshal Fayyaz in pivot roles. The show was moved from the Sunday 8pm slot to the Saturday 8pm slot after Gul-e-Rana ended as Udaari took the Sunday evening slot.

Abro drama is based on two fatherless siblings Abro (Eshal Fayyaz) and Hamid (Imran Ashraf). Their mother Sakina (Asma Abbas) works as a pion of a college and servant of its principal (Ismat Zaidi). Abro and Hamid doesn’t respect their mother and are bad mannered. Abro is in love with her friend Ali (Noor Hassan), son of Farzana (Farah Shah) and Zafar, brother of Abid (Ahmad Zeb), Samra and Tayyaba. Abro and Ali like each other and want to marry each other but Ali’s family doesn’t like Abro’s bad manners and never will accept her as their daughter-in-law. However, Ali has a cousin from his mother Farzana side (Farzana’s niece, Shahida’s daughter), Fouzia Jamshed (Zainab Ahmed) and Zarmina. Ali’s family wants Ali to marry Fouzia but Ali refuses as he is already in love with another woman. Fouzia also likes Ali. In their engagement, Ali is not happy for his engagement. Abro leaves Ali but he forgives her and decides to break engagement with Fouzia. He finally breaks engagement with Fouzia and marries Abro as a court marriage. It shocks both families. They use to live in Ali’s friend but soon they decide to live Ali’s home’s upperside. Ali’s job become low day-by-day so he is unable to fulfill some duties. They finally give birth to a child whose name

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, Afsheen, is chosen by Ali’s mother. While, on other side, because of Ali and Fouzia’s separation, Farzana and Zafar decide to marry Abid to Fouzia. Farzana’s sister Shahida, mother of Fouzia, first thinks that Abid is younger than Fouzia but then marry. The show skips ahead 4 months and Abid and Fouzia have a child whose name is chosen by Farzana as Ahmed Ali. Ali’s parents also marry Samra and Tayyaba in good dynasties. Abid does more to help his brother in any way. Afsheen cries a lot, Ali decides to sell his bike to take something for her (Afsheen). Fouzia also gives birth later to a daughter, Naima. Ali’s mother treats Abro as a servant. Hamid is also in love with another woman and secretely marries her and goes to Kuwait. The show again takes leap of 4 years when Afsheen, Ahmed Ali and Naima became of school age pupils. Ali asks Abid to help him in Afsheen’s school that Afsheen can learn but Farzana comes and refuses it. The show again takes leap of 20 years leap when all these pupils became 20 year old boys and girls. In this time, All are changed. Afsheen’s role is now performed by actress Hina Altaf Khan. She does all things that Abro didn’t do for her mother. She also pays concentration on studies. Ahmed Ali and Aima grow and are very bad to their parents. They do not study well and do not follow what their parents tell. Unfortunately, Afsheen can’t continue her dream to be a doctor due to financial issues with her family and she g does a Bachelor of Arts instead. Ahmed loves Afsheen too Waterproof Phone Bag, but Afsheen doesn’t know. Fauzia still does not like Abro and her family. Afsheen is harassed by a man at the college and didn’t go there for a week. Farzana forces Afsheen to marry a man whom initially was meant to marry Aima, but later backed out as the family wanted a traditional girl, not a modernized girl(Aima). At the end of the play, Ahmad tried to convince Afsheen to run away with her. However, afsheen when thinks of her parent’s trust in her, refuses to run with Ahmed and asks him to marry Samra’s daughter and gives up on his love. But their whole conversation is heard by Abid, Fouzia and their grandmother. Ali and Fouzia feel very ashamed of not bringing up their children better and praises Afsheen for her respectable behaviour and dignity. Moreover, Aima turns out having friendship with a boy name Fahad, who happens to be a thief, and wanted by police. Once the police visits Aima’s house to take cell phone gifted to Aima by Fahad (which was actually stolen from a rich woman), her parents get even more ashamed. Already regretting their leniency in bringing up children, they decide to stop Aima from going to college. Meanwhile, the grandmother also ashamed of trusting Fouzia and hating Abro realizes her mistake and forgives Abro and her son, also asks for Abro’s forgiveness. At the end they decide to get Ahmed engaged to Afsheen. Ammara’s daughter Sania, who was expected fiance of Ahmed also confronts Ahmed about his emotions for Afsheen and about her plans of not desiring any stay in Pakistan or marrying Ahmed.Drama ends with Ahmed and Afsheen’s engagement, where everyone is happy and giving blessing to each other.

The drama series became popular soon after it went on-air. It made Hum TV the slot leader on Sundays. Just in its first episode, Abro achieved a TRP[clarification needed] of 2.8 (over the 15 mins time slot of 8:30pm–8:45pm) on 20 December 2015. Over the 70 mins time slot (8pm-9:10pm) on the same day, Abro achieved a TRP of 2.1. In the U.K., Abro’s first episode raked in 33,600 viewers at 8pm, whereas the second episode attracted 36,200 viewers. Escalating further, the third episode of Abro in U.K. registered 63,700 viewers. The ninth episode recorded 98,800 viewers, making it the most watched on the channel. The eleventh episode garnered 79,000 viewers. The thirteenth episode broke records as ‘Abro’ delivered 111,100 viewers – peaking at 136,400 viewers. In Pakistan, the thirteenth episode Abro gained a TRP of 4.6 (over the 15 mins time slot of 8:30pm–8:45pm) on 13 March 2016. Over the 70 mins time slot (8pm-9:10pm) on the same day, Abro achieved a TRP of 3.3, making it a place in the top 3 dramas during the time. It is the most watched on the channel on Sundays.[citation needed] It is quite popular in the UK with over 60,000 views per episode on average.[citation needed]

Samuel McClellan

Samuel McClellan (4 January 1730 – 17 October 1807) was a Brigadier General in the American Revolutionary War. He was born in Worcester, Massachusetts, married Jemina Chandler(1734-1764) on 16 November 1757 in Killingly, Connecticut, and Rachel Abbe (a descendant of Plymouth, Massachusetts Governor, William Bradford) on March 5, 1766, and is buried in Woodstock, Connecticut.

Samuel McClellan served as Ensign and Lieutenant in the French and Indian War, and was wounded in battle. Upon his return from the provincial campaign, he purchased a farm in Woodstock and settled there. He later engaged in mercantile business and established an extensive trade, importing goods and supplying neighboring merchants.

When the American Revolution put a stop to his trade, he trained and equipped the county militia. In 1773, a troop of horse was raised in Woodstock water flask bottle, Killingly Waterproof Phone Bag, and Pomfret, Connecticut, of which he became commander.

In 1775, Major Samuel McClellan led 184 men at the Battles of Lexington and Concord. He played a prominent role in the Battle of Bunker Hill, and after achieving the rank of Lieutenant Colonel in 1776, Colonel in 1777, and Brigadier General of the 5th Brigade in 1779, his regiment of the Connecticut Militia was stationed near New Jersey. McClellan was solicited by General George Washington to join the Continental Army and was offered a commission, but his domestic and business affairs compelled him to refuse.

After the Battle of Groton Heights, and the invasion and burning of New London, Connecticut, McClellan was appointed to oversee troops stationed at those points and continued the command until the close of the war, acting as commissary in the purchase and forwarding of provisions for the army when not otherwise in active service team football uniforms.

McClellan was highly esteemed as a Christian gentleman and was well respected by his townsmen. Shortly after the war, he returned to Woodstock and was elected to the State Assembly. He was known to many, including his grandson, George McClellan, and great-grandson George B. McClellan (a Major General during the American Civil War), as « General Sam. » Samuel’s sons James and John founded the Woodstock Academy in 1801.

Tepin

Tepin

Tepin (Capsicum annuum var. glabriusculum), auch Chiltepin oder Chiltecpin, ist eine wildwachsende Chili, die man z. B. in der Sonora-Wüste findet. Sie gilt als „Urform“ der heute bekannten Chili cheap football jerseys online, auch wenn nur ein Teil der kultivierten Capsicum zur Art Capsicum annuum zugeordnet werden.

Die Verwendung als Gewürz-, Heil- und Wundermittel reicht 9000 Jahre zurück. In vielen Indianerstämmen gilt die Tepin als heilig. Neben der Sonora-Wüste im Südwesten der USA und im angrenzenden Mexiko ist der US Bundesstaat Texas ein wichtiges Vorkommensgebiet.

Fast alle heute bekannten Chili und auch alle nicht-scharfen Gemüsepaprika sind Kultivierungen und Züchtungen aus Tepins.

Die Pflanze mit kaum erbsengroßen Früchten lässt sich nicht gut kultivieren, selbst kommerzielle Anbauversuche sind meist von minderem Erfolg, daher werden Tepins direkt von den wildwachsenden Sträuchern geerntet

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, die sich meist im Schatten größerer Bäume befinden. Dort werden die Sträucher bis zu 30 Jahre alt.

Da Vögel nicht empfindlich gegenüber dem bei Säugetieren für Schärfeempfinden verantwortlichen Capsaicin sind jogging fanny pack, fressen sie die Beeren von den Büschen und scheiden später, meist ebenfalls auf größeren Bäumen sitzend goalie uniform soccer, die unverdauten Samen zusammen mit dem gleichzeitig als Dünger wirkenden Kot aus. Durch diese Art der Ausbreitung (Ornithochorie – Vogelausbreitung) sind Chiltepin-Pflanzen bevorzugt unter Bäumen zu finden, die gleichzeitig als Schattenspender dienen.

Chiltepin wird meist getrocknet verwendet und dient zerstoßen als Gewürz von Suppen, Fleischgerichten u. a. Neben der Schärfe werden die Früchte wegen ihres einzigartigen Geschmacks verwendet. Durch die aufwendige Ernte sind Tepinfrüchte sehr teuer und zählen zu den teuersten Gewürzen der Welt.

Der Name leitet sich aus der Nahuatl-Sprache ab und bedeutet in etwa „Floh-Chili“.